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1. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: TE's make long range weapons unnecessary because it makes it so you can kite using blasters, pulses, and autocannons. Sorry your railguns can't reach past hard coded lock range anymore. Hm, care to support these your w...
- by Lina Halid - at 2013.03.28 17:11:00
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2. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Alsyth wrote: amurder Hakomairos wrote: Its not even OP on the Mach. When a ship's hull costs 6-12x the cost of a normal battleship you should be getting a significant increase in performance. -overpowered speed/agility mix (better than...
- by Lina Halid - at 2013.03.28 17:07:00
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3. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Traidir wrote: To get a better idea of where you're coming from: specifically, what role do you see it filling at the moment? (others 1 , 2 , 3 seem to think tackler / bumper / anti-frigate support vessel... does this reflect your own view...
- by Lina Halid - at 2013.03.28 12:21:00
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4. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Roime wrote: Swifty Blowback wrote: I have many. This alt has none. EvE eh! Damn tricky for some to grasp simple concepts... No you don't. Damn tricky for some people to accept the truth... Lina Halid wrote: Faction warfare isn't a...
- by Lina Halid - at 2013.03.28 12:11:00
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5. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: Lina Halid wrote: Man, I don't wanna be rude... You have no right to even make that statement since you are basing your assessment on a fit/style that on paper (ie. before TE's were broken) was niche at best. Four mid...
- by Lina Halid - at 2013.03.28 12:04:00
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6. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Goldensaver wrote: Tor'en wrote: And now the poor SFI. Seriously there was nothing wrong with it, so why mess with agility/mass. It just doesn't compute that the agility is brought on par with other races and the increase in signature radi...
- by Lina Halid - at 2013.03.28 11:40:00
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7. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Swifty Blowback wrote: . The future of solo PVP has never looked so grim. So grim that I spent the entire night PVPing solo unboosted in faction warfare in ships fit with t1 TE's to get used to the difference. I was s...
- by Lina Halid - at 2013.03.28 11:20:00
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8. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Machiavelli's Nemesis wrote: Smoking Blunts wrote: stabber fleet changes are a bit odd imo. mass penalty but a reduction in armour and hull with a random shield increase. might work better with a reduction in shield hp and a slight buff to ...
- by Lina Halid - at 2013.03.28 11:13:00
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9. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Vladimir Norkoff wrote: In fact no Minmatar ship is in the TOP 2. Vagas are the best hac (although not that much better than zealot), and sleips are the best CS. Very arguably, sabres are the best dictor. Thats t...
- by Lina Halid - at 2013.03.28 10:52:00
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10. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes) Quote: We have not forgotten solo pil...
- by Lina Halid - at 2013.03.27 23:26:00
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